Tetris Couldn't Win at The Game Awards — An Additional Classification May Address This Issue
As any significant honors show approaches, there’s always a clamor for introducing fresh award types to recognize underappreciated efforts and delight the spirits of enthusiasts dedicated to specific genres.
Another commentator made the case for a horror game category. It would be amazing. Equally deserving are board games, this being someone's personal cause. But they will have to forgive me if I try to elbow in front because like all single-minded supporters, I possess a compelling case supporting my request stands as crucial and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; it remains highly personal, and inevitably start arguments resulting in unclear classifications. This explains why movie academies avoid this approach. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety they barely qualify a single creative category.
For the full spectrum of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, genre categories are essential.
Present Award Structure
The major gaming awards currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications successfully include a lot of ground, and you can find room accommodating various experiences.
Not so for logic-based experiences. No appropriate category exists to put them. Think about these outstanding current releases, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles of a third title. Where could they possibly go within current classifications? Simply put, no category fits.
The Representation Problem
Numerous examples exist outstanding logic titles published annually without proper recognition at major award shows, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive independent game categories.
- A renowned logic title wasn’t nominated completely that year
- Another creative title was excluded during that ceremony
- A beloved organization game got ignored in 2021
- Limited numbers of brain-teasers managed to sneak into independent or mobile categories
Value of Brain-Teasers
These are often small games, however the design behind logic titles holds tremendous importance. Iconic mobile puzzle games rank among most popular titles in the world maintaining this status for over a decade.
The legendary block-stacking game challenges famous sandbox experiences competing to become most purchased experience; it also contends as greatest title ever. Logic titles represent cornerstones for gaming as medium, and engaging with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. One could readily select five nominees interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these include experiences lacking appropriate categories in important events. Puzzle game makers operate at the demanding boundary game development, creating some of the purest expressions of the video game form. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting decades.